55 cards found.

Aethersphere Harvester

Artifact Vehicle   3 / 5   {3} (3)

Flying
When Aethersphere Harvester enters the battlefield, you get {e}{e} (two energy counters).
Pay {e}: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)



Color Identity:

Annul

Instant {U} (1)

Counter target artifact or enchantment spell.
"Murder of the living is tragic, but murder of the idea is unforgivable."
—Janus, speaker of the synod



Color Identity: U,Blue
Printings:
Mirrodin (Common)

Foreign Names:

Formats:

Baird, Steward of Argive

Legendary Creature Human Soldier   2 / 4   {2}{W}{W} (4)

Vigilance
Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."



Color Identity: W,White

Basilica Screecher

Creature Bat   1 / 2   {1}{B} (2)

Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses.



Color Identity: B,Black
Printings:
Gatecrash (Common)

Foreign Names:

Formats:

Blood Moon

Enchantment {2}{R} (3)

Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.



Color Identity: R,Red

Bomat Bazaar Barge

Artifact Vehicle   5 / 5   {4} (4)

When Bomat Bazaar Barge enters the battlefield, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)



Color Identity:

Boreas Charger

Creature Pegasus   2 / 1   {2}{W} (3)

Flying
When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand. Then shuffle your library.



Color Identity: W,White
Printings:
Treasure Chest (Rare)

Foreign Names:

Formats:

Botanical Sanctum

Land (0)

Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {G} or {U}.
Life inspires technology, which expands life's domain.



Color Identity: Green,Blue
Printings:
Kaladesh (Rare)

Foreign Names:

Formats:


Clifftop Retreat

Land (0)

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{t}: Add {R} or {W}.
Where cathars learn to fight not only demons and vampires, but ignorance as well.

Illus. John Avon


Color Identity: Red,White
Printings:
Innistrad (Rare)

Foreign Names:

Formats:

Contaminated Ground

Enchantment Aura   {1}{B} (2)

Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
"The Na Plateau is lost. Do not ask what happened, and never return there."
—Nirthu, lone missionary



Color Identity: B,Black
Printings:
Rise of the Eldrazi (Common)

Foreign Names:

Formats:

Curator of Mysteries

Creature Sphinx   4 / 4   {2}{U}{U} (4)

Flying
Whenever you cycle or discard another card, scry 1.
Cycling {U} ({U}, Discard this card: Draw a card.)



Color Identity: U,Blue
Printings:
Commander 2020 (Rare)

Foreign Names:

Formats:

Dawn Gryff

Creature Hippogriff   2 / 2   {2}{W} (3)

Flying
After facing so many horrors, the survivors of Videns parish couldn't comprehend the hope that the gryff represented.



Color Identity: W,White
Printings:
Eldritch Moon (Common)

Foreign Names:

Formats:

Desert of the Mindful

Land Desert   (0)

Desert of the Mindful enters the battlefield tapped.
{t}: Add {U}.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)



Color Identity: Blue
Printings:
Commander 2020 (Common)

Foreign Names:

Formats:

Evolving Wilds

Land (0)

{t}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.



Color Identity:
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Fetid Heath

Land (0)

{t}: Add {C}.
{W/B}, {t}: Add {W}{W}, {W}{B}, or {B}{B}.

Illus. Daarken


Color Identity: White,Black
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Fleeting Memories

Enchantment {2}{U} (3)

When Fleeting Memories enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, target player mills three cards.



Color Identity: U,Blue
Printings:
Shadows over Innistrad (Uncommon)

Foreign Names:

Formats:

Flooded Grove

Land (0)

{t}: Add {C}.
{G/U}, {t}: Add {G}{G}, {G}{U}, or {U}{U}.



Color Identity: Green,Blue
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Forest

Basic Land Forest   (0)

({t}: Add {G}.)



Color Identity: Green
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Gate to the Afterlife

Artifact {3} (3)

Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
{2}, {t}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle it. Activate this ability only if there are six or more creature cards in your graveyard.



Color Identity:
Printings:
Amonkhet Remastered (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

55 cards found.